Amongst Friends and Foes

Chapter 1: Farrow Field
Introduction to "Amongst Friends and Foes"

1376DR. The early summer months were bereaft of their usually warmth and pleasure. Following the Winter storms and the spring rains, the great mountains of the North unleashed a terrible plague upon the land: An Orc Horde. Led by King Arklash, second cousin to King Obould, this massive horde of more than 50.000 tuskers decended upon the northlands. Hundreds of villages fell in their wake, until finally, at Farrow Field, the horde was defeated. A vast alliance, The Confederacy of the Silver Marches, led by Men, Dwarves and Elves, met the armies of King Arklash in battle and left less than a 1000 orcs alive.

You four, the adventurous Korrin, the enigmatic Santos and the two Silvermoon natives Gaervar and Belian, fought bravely as part of the Silver Troops. Your Company fought and killed hundreds of mountain orcs and you held the field of Victory.

Following the routing of King Arklash, you were summoned to the “Strategum”, where the Lady Laurel Winterbrook met with the other Farrow Commanders. She gave each of you Letters of Marque, making you Confederate Marshals. The Lady Commander then gave you a quest: Follow the trail of the remaining orcs North and see if you can find and rescue the kidnapped villagers of the ruined township Winters Edge. Especially Lord Telvis Cumberland held importance, but all lives that You could rescue would increase your status with the Commander. The logging town of Pine Cove, on the Edge of the Spine of the World, was the likely destination of the fleeing orcs, as it was one of the first Towns they sacked.

One of the other Farrow Commanders, offered you 1 piece of gold for each set of Orc Tusks you brought back from your journey.

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Chapter 2: The Hunt and Rescue
Part 1: Following the trail of orcs

The Adventurers left Farrow Field an early morn and headed North towards the remains of Winter’s Edge. The burned ruins of the township held no evidence of the former inhabitants.

In the late morning, early midday, the Party came upon the Ferrymans Lodge. Beyond the cluster of structures lay the wide, rolling waters of the river Subrin. The Inn, which was guarded by soldiers of many factions, was home to the only viable way to cross the Subrian for miles: The Pulley Ferry.

The Adventurers paid 1gp per head (man and horse) and engaged the ferryman, Joerl Frennil, to escort the party across the river. On the far side of the Subrin, the Party discovered dozens upon dozens of orcs, slain by copper elven arrows. Following a debate, and an attempt to track the moving orcs, the Adventurers decided to follow a route straight through to Pine Cove.

Halfway through the massive forest, the Adventurers came upon the remains of a massive battle. It seemed that surviving orcs had fought a groupn of soldiers following them to Pine Cove. As the Adventurers searched the corpses, they disovered that is was actually an ambush. The Party defeated the would-be brigands (one escaped), but not before being confronted by a aged veteran with a clear tattoo of the Diety Cyric on his left arm. The plot thickened.

Having defeated the brigands, but without discovering their motives, the Party continued towards Pine Cove.

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Chapter 2: The Hunt and Rescue (II)
Part II: Pine Cove

The Adventurers did not pause to rest after their fierce battle with the Brigands. Instead they immidiately resumed their trek North, towards Pine Cove.

Just outside the tall palisades that surrounded the village, the Party spotted a Group of warriors, led by one of the Knights in Silver . The adventurers ignored their them and instead they proceeded to simultaneously attack and infliltrate the village.

As Santos, the mad cleric of Garagos, successfully toppled the guardtower, slaying the orc archers on top of it, and making both a huge hole in the wall and a mighty racket, the gnome and the ranger, sneaked through the forest. They then swarm the small cove, climbed the wall and killed a couple of half-drunk orcs.

The village held far more orcs than the Adventurers anticipated and the battle almost turned against them. But the ferocity of Santos, backed by the sneakiness of Korrin and Gaervar, eventually resulted in a great Victory for the Party.

But the sweet taste of Victory was shortlived, for as Gaervar and Korrin freed the villagers in the Tower, the sitution deteriorated outside. The Knight in Silver, a Sir Lloren Elkbearer, entered the village and claimed the Adventurers Victory as his own. Belian and Santos wanted nothing more than to slay the haughty knight, but they stayed their hands. Gaervar and Korrin eventually freed Lord Cumberland and tried a ploy to diffuse the situation, but too late. Belian refused to show his letter of marque and the knight and his squires attacked. Belian suffered mortal injury before Lord Cumberland managed to stop the battle. Sir Lloren was told to leave Pine Cove and he did, but only reluctantly and only after he once Again asserted his superiority.

Lord Telvis Cumberland gave his most sincere thanks, and he, and the 40 surviving villagers, trekked the 200 miles from Pine Cove to Silverymoon

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Chapter 3: Silverymoon, Gem of the North
A Royal Audience

Led by the smiling, elderly Lord Telvis Cumberland, the Adventurers finally arrive in Silverymoon after almost two full weeks of trekking from Pine Cove. At the edge of the magnificient Moonbridge, a group of Templars, Hospitalers and Clerics, of the (Triad), greet the weary band. The batterered body of (Belian) is brought back to life by Liendra StarCaller, first priestess of Sel√Ľne. Allthough not of the Triad, she is nonetheless the only one who offers to ressurrect Belian. After her spectular display of Magic, she blesses each of the four adventurers. Lord Telvis Cumberland takes is leave as they are escorted across the Moonbrigde. He invites the group to dinner after their meeting with the Lady Alustriel.

At the Western Gate of Silverymoon, the Party is met by Hennesy, the Captain of the Guard and a former Silver Knight. They’re esorted through the city and directly to the The High Palace. Here they meet with Taern Hornblade and the beautiful Lady Alustriel, the Queen of Silverymoon. She thanks them for their help and tells them to speak with Lord Berenthar Caskill-Brentley, who’ll give them a gift for their service to the City and The Silver Marches.

The Lord Caskill, a Duke of the North, speaks with Lord Arel Eastwell, Sir Lloren Elkbearer’s father, who happens to be the Earl of Eastwell and Elk. Through his words and ways, the Earl manages to upset and anger the fiery Santos. The rough cleric of Garagos almost manages to get himself and his Allies killed as he threatens the Earl. But other than discovering the powerful defenses of the High Court and angering the Earl, nothing happens.

The Lord Caskill-Brentley invites the adventurers to meet him at The Golden Oak. Here he offers them a prize from the Lady Alustriel: Adjuncts of Silver and 5 acres of land per man, a fine prize at any right. He then gives them a quest: Move South and East to Hilltop and discover why none have heard from the city in weeks. The Lady Alustriel wants them to report to Taern Hornblade, but Lord Caskill urges them to report to him first.

The Adventurers met a mysterious pox scarred man, who stalks their movements. After their meeting with Lord Caskill and later when they meet with Lord Cumberlands Family, and the Next day at The Lone Horseman the mysterious man follows them. Gaervar Daergel attempst to confront him at The Lone Horseman, but the man flees.

During their stay at Silverymoon, the adventurers meet many people and visit many Places, including the The Lucky Cave an expensive brothel and several shops. A travellers shop, a magic shop, a weaponsmithy called Wedgehill Weapons and another called Optyms Blades.

The proprietor of Wedgehill weapons, a dwarf named Graff Wedgehill, offers Korrin Regdar an axe enchanted by the might of the dwarves. He does not explain his reasons other than his wish to aid the Heroes of the North

Following a good nights rest, the Party moves South, towards Everlund and then to Hilltop

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Chapter 4: Hilltop
Part 1: Everlund

The Adventurers left Silverymoon on the 16th of Elessias, heading south on the Silver Way. Their path took them into the Nether Mountains. Here they traversed the treacherous mountain range, travelling through Everlund Pass.

Halfway through the Pass, the Group came upon a huge log, which had been felled across the road. It seemed a clear ambush, but instead of robbers or bandits, The Party found a Group of squires led by a member of the Knights in Silver, Sir Edwin Arryl. Somewhat assured by this benevolent meeting, the adventurers where surprised just minutes later, when a Group of orcs and ogres charged them from the woodlands. The would-be bandits where dispatched with vigor and the Adventurers moved on towards Everlund.

After the Rauvin Vale Landing and Giant Strides, the party found themselves at the White Walls of Everlund. Just outside the gate, there was a small market. A priest, representing an obscure clergy, was holding audience.

Inside the city, the adventurers made their way past white-washed houses on cobbled streets. Unlike Silverymoon, this city held Little greenery and the most cheerful scenery was the many different people on the streets: Everlund is a city of Merchants.

Making their way to The Bell Market, the Group found a rich and varied urban culture. Korrin Regdar chose to seek out the comfort of the Pools of Healing, while the rest of the party chose to stay at the Bell Market and made their beds in the huge Bell Market Inn. Here, Santos of Cimber, was close to an altercation with the Half-Orc guards, but all was luckily averted. The Adventurers decided to stay in Everlund overnight, while deciding their next move.

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Chapter 4: Hilltop, II
Part 2: Journey to the Nethers

The adventurers explore Everlund, before heading into The Rauvin Vale and towards Hilltop. Korrin Regdar elected to stay at the small Eldath shrine and inn, while the rest of the party chose to buy a stately room at the majestic Bell Market Inn. They chose the prince room, and found themselves living next to a very wealthy calishite (or one with calishite connections), as the King’s Chambers, the most expensive rooms in Everlund, were guarded by calishite warriors.

The proprietor of the Inn Adran Morth, a scarred but well-dressed man, turned out to be a former (or current?) priest of the goddess Waukeen. A tradesman of heart, he dealt with the adventurers, aiding their quest by providing information.

During their stay at the Inn, the party discovered that they weren’t the only group looking into the mystery of Hilltop. Because the other group seemed poised to go, the Adventurers elected to leave Everlund at the 19th of Elessias, moving east and north towards the Nether Mountains.

Hilltop

The adventurers bypassed the village of Lhurvenhead entirely and went straight north, into the dark Nether Mountains. They followed the trail up towards Hilltop. The road was never treacherous, but the discovery of ruined wagons and goblin tracks, kept the party at their toes.

As they approached Hilltop, the adventurers found even more mystery. Outside the open gates, another ruined wagon marred the otherwise serene landscape. The only sound was that of the mountain wind in the leaves of the trees and of a dog, barking in the distance. Brash, as always, Santos entered the village and openly presented himself to all. He immidiately began searching the cottages. Meanwhile, Gaervar Daergel lurked in the guard towers and found a curious logbook, which stated that the constable had allowed a stranger to enter after nightfall. A stranger who knew the Lady Earlyfelt, dowager countess of Hilltop. Belian Brightwood looked for the barking dog and found an the Inn, destroyed beyond recognizion, whilst Korrin Regdar looked around the village, discovering not only the Granary, untouched, but also a sneaking stranger, who watched the party from afar.

Being a Ranger of Moonwood, wary of evil and knowledgeable of wickedness, Korrin immediately announced the strangers presence to the rest of the group, and then he started a furious pursuit. Belian discovered and joined the pursuit, followed shortly by Santos and, much later, by Gaervar. The adventurers stopped the stranger, a pox-scarred man clad in leathers and dark fabrics. He drew swords on them and told them to leave him alone. Korrin and Belian confronted him and then Belian decided to attack him. The stranger defended himself, but was far overmatched. He decided to flee, but a decisive blow left him staggering and he fell heavily to the ground.

The four members of the party surrounded him in the dense forest, wanting dearly to question him about the events in Hilltop. As they surrounded him, they found themselves very near a huge, white-washed mansion, ringed with a steel fence….

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Chapter 5: The Nethers
The dark secret of the mountains

Following their exploration of Hilltop the adventurers confronted the lurking stranger, in the woods west of the empty mining town, very near a large white manor house.

Korrin and Belian, led the interrogation of the Man, who called himself Maulkin. The party questioned him thoroughly, without learning much about him. He proclaimed himself a wanderer, and then, a harmless tradesman, and then he said he was in league with Belian. He spun an interesting yarn, which could be true, but seemed unlikely: That Belian was a Cohort of a mysterious villian, who spied on the group. Maulkin did not elaborate on motive, and as such the party discarded his tale as false.

When the Gnome, relieved Maulkin of his silver bracer, the plot thickened. The dark, pox-scarred man seemed to rot literally without his bracer. This led the party to believe there was more to him than he claimed (well that, and his bogus story). So, the now oddly mellow cleric of an insane god, elected to bring Maulkin along as a prisoner.

Earlyfelt Manor

The chase led the adventurers to the gates of the shuttered Earlyfelt Manor. The pure white estate, whilst hauntingly beautiful, seemed abandoned. Maulkin seemed oddly content that the adventurers decided to explore the massive house.

All the windows to the manor were shuttered and covered in large, dark drapes. Inside, the manor revealed an opulence so great, that the adventures refused it could have been created solely through the silver mines of Hilltop. Mahogany furniture, marble floors, great armoires and other relics of great wealth dominated the house.
The adventurers explored the many rooms, from the great hall, through the dining room, kitchen, lounges, guest rooms and upstairs living quarters, and the hours passed quickly. As night fell, everything changed. Wights, dark undead servcants and cannibals of the night, attacked the horses tied outside the manor. Maulkin found all this largely amusing and fled, while the group fought of the wicked Wights. Santos chased and slew Maulkin, only to be confronted by the ghastly visage of the late Lady Earlyfelt, now the spawn of a Vampire. She attacked the cleric and engaged him in fierce combat. All of the party converged on her, slaying her utterly, but not before Korrin took grievous injury. First, she escaped to her cellar coffin, but Gaervar was quick and led the party to her hideout. Here, they decapitated the evil spawn and Lady Earlyfelt was laid to rest. As they fled Earlyfelt Manor, they all heard a terrible roar in the distance.

Having lost their horses, the group travelled to Sawyers Mill, a tiny abandoned holdfast south of Hilltop. Here they found a group of travellers resting. Gaervar stole their horses and the adventurers fled south, out of the Nether Mountains and into The Rauvin Vale, heading first to Lhurvenhead, were they met Old Errol, and then to Everlund, seeking the actions of a priest to heal the dark wounds on Korrin.

Everlund

Korrin was healed by the Divine Might of the High Cleric of Mielikki, whilst the rest of the party bought their way into their old room in the Bell Market Inn. As they met in the dining room, an old acquintance greeted them. Lord Berenthar Caskill-Brentley, was in Everlund, offering dinner and seeking information…

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Chapter 6: Crossroads
Beware of strangers bearing gifts...

Everlund

Following their victory against the ghastly vampirespawn in Earlyfelt Manor, the Adventurers returned to Everlund and the Bell Market Inn. They found, to their surprise, that Lord Berenthar Caskill-Brentley, was waiting for them. He invited them to dine with him in the V.I.P section of the massive taproom. The adventurers accepted and joined the noble lord for evening supper.

During the meal, he questioned them about the events that transpired in Hilltop and they answered him truthfully. He was thankful for their candor and rewarded them with a heavy pouch filled with diamonds. On the promise of a 10 fold return, he gave them a new quest: “Seek the legendary lost city of Mhilamniir and search for the mythical Crownblade. Return it to him and only him. Find Nogil at the Talons, and he’ll act as a guide.”

The Adventurers were intrigued, but before they could decide which way to go, the Duke of Everlund: Kayl Moorwalker, came calling upon the supper. He thanked the adventurers and greeted them as heroes of the North. He then asked a great boon: “Travel to the Evermoors and find the town of Ugas, home of Thorl, King of Giants. Give him treasure for a truce, so the giants stop sending trolls in The Rauvin Vale.”

As the adventurers pondered both options, they were confronted by the visage of an old enemy, Sir Lloren Elkbearer. The haughty, and condescending silver knight, came bearing a letter from Lady Alustriel. In the letter, the lady bequeathed a great piece of land and bestowed new titles upon the adventurers, she asked little in return: “Journey to Sundabar and find the Tomb of Dendastar. Here you shall return with one item which is vital for Silverymoon. Do this for me, my friends and I shall be eternally grateful”.

The Adventurers needed no more incentive, and despite the bearer of this great gift, they decided to take the quest and head to Sundabar. Duke Moorwalker was disappointed, but the Lord Caskill-Brentley oozed of dark menace. He wished the adventurers luck and left the room. As Duke Moorwalker tried to pursuade the adventurers one last time, he was suddenly shot by a crossbow bolt.

Out of nowhere, a group of assasins, the Al-Hashim El Qud, attacked the Duke and tried to slay him. The Adventurers rose to the occasion and defended the beleaguered Duke. Two of the assassins, tough and trained in the art of killing, fell quickly to the blades of the passionate friends. The third managed to escape and the party decided not to pursue. Instead they searched the dead assassins, claiming their posessions as their own. The Duke survived and retired to his Mansion, while the adventurers went to bed. No reason to worry.

Later that night, Belian was attacked by a vicious monster of the night: a Choker. The creature was not alone and suddenly the Group was facing yet another assassination attempt: their own. They fought bravely, killed two Chokers and went to bed. No reason to worry.

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Chapter 6: Crossroads, Part II
Tombsword

Sundabar

On the 24th of Elessias, after their many battles with odd creatures and assassins, the Adventurers found a boat and sailed from Everlund and towards Sundabar. Two days later, they arrived at the docks of the fortress city.

Located on the top of a hill, with four gates, surrounded by double-walls and a moat, Sundabar made a formidable, if drap, impression. The Adventurers quickly found themselves inside a city without greens or any other natural thing. Sundabar is a city of stone and its people are vigilant and suspicious. The party found an Inn, which doubled as a warriors guild. Here they sought information about Helm Dwarf-friend and found that he, and his keep was near. They sought an audience and through an introduction from the Lady Alustriel, they were well received. During their meet with Helm, they also found themselves in the company of Nial Durinshart, one of the Farrow Commanders and the patron of their quest for Orc tusks. After a journey down memory lane, he remembered his promise and paid in full. He then took them down the stairs and into the Undercity. Here, they found a great hall with three exits, one to the Mines, one to the Everfire and one to the Tomb of Dendastar. Nial explained, that Dendastars tomb hadn’t been opened for a hundred years and it had sealed in quite a few tourists when it closed (the adventurers already knew much about the tomb, as they had researched it quite a bit).

The Tomb was indeed locked, but the lock was simple and Korrin Regdar made a small show of opening the door. The massive stone door simply vanished and revealed a large rectangular tomb, with walls covered in tapestries and the artifacts claimed by Dendaster during his long campaign for good in the North. The sarcophagus itself, was guarded by no less than 10 armored automatons, which the party knew from their extensive research. Belian found it odd, that there were no bodies, as dozens supposedly died when the portal closed. Alas, Santos found the bodies, when he haplessly unrolled a massive tapestry on the end wall, a tapestry which revealed dozens of skeletons and a depiction of the Holy Symbol of Cyric. None of the adventurers questioned the oddity of Cyrics holy symbol, which was only 25years old, coupled with the bodies of 100year old dead people. But, it mattered less when Cyric himself actually manifested in the tomb. The god of Lies, Intrigue and Murder told the adventurers that they were being lied to: “Beware the Men behind the Curtain, True intentions are Always Hidden. Come to my Temple in Zsassespur and my Priests shall unmask the reality and reveal all.”

The Avatar then proceded to claim a single item from inside the sarcophagus: a sword. It was Dendasters own blade the First Sword of the Sun. Cyric disappered, leaving the adventurers baffled. They quickly found their footing and made haste to Silverymoon.

Silver Way

On the 27th of Elessias, the adventurers rested on the Silver Way. The great Travel’s Halt, a safe place in the Nether Mountainsm if there is such a thing, was were they decided to stop. The Halt was guarded by two groups of Knight-Errants of the Knights in Silver. During their stay, the adventurers found, that very near their own camp was the camp of the Swords of the North, the party from whom they stole four horses just a week earlier. The Adventurers managed to stay low however, until a familiar visage came calling: Sir Lloren Elkbearer. He came with his eight squires and, using his authority as First Knight, claimed the First Sword of the Sun as his own. Sir Alkin and Sir Errol, the Knight-Errands guarding the Travel’s Halt complied at first, but when the party showed their credentials as Adjuncts of Silver, and the letter from Lady Alustriel, they were about to stop Sir Lloren. But, just as Sir Alkin tried to diffuse the situation, Santos of Cimber had enough and he drew his mighty blade and struck Sir Llorens Horse. The situation quickly descended into chaos. Korrin and Belian, tried to surrender and stop Santos at the same time, while Gaervar fled into the forests of the Nethers. Sir Lloren seemed mad and demanded the heads of all, sending his squires after the fleeing gnome. Meanwhile, Santos embroiled himself in combat with 12 squires and three knights.

The end was given before Santos even finished his first blow. Sir Lloren, a veteran of hundreds of skirmishes, easily defeated Santos, cutting his head from his body. Before he could do the same to Korrin and Belian, the seemingly crazed Knight was stopped by Sir Alkin and Sir Errol, but not before he killed Sir Alkin. Sir Errol rounded everything up nicely after that. He captured Sir Lloren, Korrin, Gaervar and Belian and collected the corpse of Santos. He then claimed all of them as Prisoners of the Lady of the Marches, and he and the remaining squires immidiately headed for Silverymoon.

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Interlude I
Trial or Traitor

Following their capture by the Knights in Silver, the adventurers each made their choice: journey peacefully to Silverymoon and face Alustriels justice or flee the Silver Marches and forever be branded a traitor of the people

Belian Brightwood and Korrin Regdar, both true sons of the North, chose to willfully submit to the justice of the Lady. They were stripped of rank, titles and the rights of Adjunkts and publicly shamed by the First Lady. But secretly, they were praised by Taern Hornblade for their honesty and candor

Gaervar Daergel and Santos of Cimber made a very different choice. Or rather, Gaervar made a choice for them both. The gnome fled the convoy, with the mauled body of Santos, fleeing south towards the Great Temple of Cyric. Here, he hoped to find answers to his many questions, as well as a way to ressurect the body of Santos. Gaervar was declared traitor and public enemy by Alustriel and, if found, was to be hung in public as a statement. Santos’ body was declared illicit property and his soul was barred from returning to the world. As such, any northener who found the two, was to burn and disintegrate the remains of the warrior cleric.

Meanwhile, the intigator of all this trouble, Sir Lloren Elkbearer was stripped of rank and title and forever denied his rights as a Knight in Silver. He father was to disawow Lloren and deny him the rights of ascencion through inheritance. The Duke, Lord Arel Eastwell was furious, but accepted the sentence, knowing that the Lady Alustriels patience with the nobility was wearing thin

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